Basketball IQ

Playbook language.

The game slows down when a player can name what they see. This page turns playbook words into reads kids can use on the court: where to cut, when to screen, how to space, and how to adjust after a mistake.

Coach T teaching point

Effort matters more when it has direction. A growth mindset on the court means a missed read is not just a mistake. It is information. Learn the word, see the pattern, rep it again.

156
Terms
6
Groups
A-Z
Index
Connected language

The words talk.

Basketball terms are not flash cards. They help players see the floor together. Read what is happening, adjust with your teammates, then go make the next play.

RAG on the court
1
Read

What is the defense giving us?

2
Adjust

Where should I move for my teammate?

3
Go

Make the simple play with confidence.

Live possession map

Follow how one read leads to the next play.

Connected
Pressure release

Cutting answers denial.

Overplay -> Cut -> Finish

Read the defender cheating the pass. Adjust with a hard cut behind them. Go finish or fill the open space.

Selected concept
Backcut

A cut behind the defender toward the rim when the defender overplays the passing lane.

Two-player engine

Screens create decisions.

Screen -> Read -> Roll or Pop

Read how the defense guards the screen. Adjust the angle, pace, or spacing. Go attack the advantage together.

Selected concept
Ball Screen

An on-ball screen set for the player with the ball.

Weakside punishment

Help opens the next pass.

Drive -> Help -> Kick

Read the help defender. Adjust by spacing where they left. Go make the pass before the defense recovers.

Selected concept
Hammer

A weakside backscreen or flare for a corner shooter, often while the ball drives baseline.

Defensive chain

Coverage is team language.

Ball -> Help -> Recover

Read the ball and your teammate. Adjust with help, a switch, or a closeout. Go back to your job after the stop.

Selected concept
Closeout

A controlled defensive sprint to contest a shooter without giving up a straight-line drive.

Time and score

Situation changes the call.

Clock -> Call -> Shot

Read the clock and score. Adjust the spacing and pace. Go get the cleanest shot for that moment.

Selected concept
ATO

After timeout. A play or action called by the coach after a timeout to attack a specific matchup, coverage, or late-game situation.

Early offense

Run before the defense settles.

Rebound -> Run -> Attack

Read whether the defense is set. Adjust by running wide, advancing the ball, or screening early. Go before they match up.

Selected concept
Outlet

The first pass after a defensive rebound that starts transition.

A

5 terms
Action
A coordinated offensive or defensive movement, read, or set play.
Angle
The direction and body position of a screen, cut, drive, or pass that creates the best lane.
Attack
To put pressure on the defense by driving, cutting, passing ahead, or going at a matchup.
Attack the Rim
Drive or cut straight to the basket for a layup, dunk, foul, or close finish.
Away
A high cross screen from the top player for a weakside teammate cutting toward the ball.

B

12 terms
Backcut (Backdoor)
A cut behind the defender toward the rim when the defender overplays the passing lane.
Ball Reversal
Moving the ball from one side of the floor to the other to shift the defense.
Ball Screen
An on-ball screen set for the player with the ball.
Baseline
The end line of the court, and any action or spacing that happens along it.
Baseline Out of Bounds (BLOB)
An inbound play run from under the basket.
Big
A frontcourt player, usually a power forward or center.
Block
The low post area near the basket, or a defensive shot rejection.
Box
A defensive alignment or the painted key area.
Box-and-1
A hybrid defense with four players in a zone and one defender denying a key scorer.
Brush
A light screen or brief contact that helps free a teammate.
Bubble
A cut or spacing move that briefly opens a pocket of room in the offense.
Bump
A defensive redirection of a cutter or controlled contact through a screening action.

C

14 terms
Chase
A defensive technique where the defender trails a cutter over or around a screen.
Chase Screen
A screen designed to make the defender trail and recover from behind.
Chin
A weakside backscreen or UCLA-style cut that often flows into a ball screen.
Clear
Move players out of an area to open space for a drive, post-up, or isolation.
Closeout
A controlled defensive sprint to contest a shooter without giving up a straight-line drive.
Contest
Challenge a shot attempt with body control and hands without fouling.
Corner
The area where the baseline meets the 3-point line.
Cover
A defensive assignment, responsibility, or rotation.
Crash
Attack the glass aggressively, usually for offensive rebounds.
Cross
A horizontal cut or screen across the floor.
Cross Screen
An off-ball screen that lets a teammate cut across the lane or court.
Curl
A cut around a screen that bends toward the basket.
Cut
A quick off-ball movement to create space, pressure, or a passing window.
Cutter
The player making the cut.

D

16 terms
Deep
Positioning close to the basket, in the post, or near the short corner.
Delay
An action that slows the pace and lets the offense read the defense before attacking.
Denial
Defensive positioning that prevents an easy pass to a player or area.
Dig
A quick help move into the paint or post to bother the ball and recover.
Dive
A hard cut to the rim, often by a screener after setting a ball screen.
Double
Two screeners working together, or two defenders trapping one offensive player.
Double Drag
Two consecutive ball screens, often used in transition or early offense.
Double Screen
Two offensive players screen together for one cutter.
Double Team
Two defenders converge on one offensive player to force a pass or mistake.
Down
Short for a down screen or pindown.
Down Screen (Pindown)
An off-ball screen that brings a player up from the baseline toward the perimeter.
Drag
A ball screen set in early offense, usually before the defense is fully matched.
Drive
Attack the basket with the dribble.
Drop
Pick-and-roll coverage where the big defender stays back near the paint.
Duck In
A quick seal into the post to receive the ball with inside position.
DHO (Dribble Hand-Off)
One player hands the ball directly to a teammate moving past them.

E

6 terms
Early
Actions run before the offense settles into a full half-court set.
Elbow
The area where the free-throw line meets the lane line.
Elevator (Gate)
Two screeners open like doors for a cutter, then close the gap behind the cutter.
Empty
No offensive player is in the corner nearest the ball screen.
Even Front
An offensive alignment with balanced spacing across the top and wings.
Exchange
Two or more players swap spots through cuts, screens, or coordinated movement.

F

11 terms
Fake
A deceptive movement that makes the defender react the wrong way.
Fill
Move into an open spot after a teammate cuts, drives, or passes.
Five-Out
Spacing with all five offensive players on the perimeter.
Flare (Fade)
An off-ball screen that sends a shooter away from the ball along the 3-point arc.
Flash
A quick cut to an open area, often the high post, to receive a pass.
Flex
A continuous offense or cross-screen action that creates cuts near the basket.
Float
A soft floater shot, or a floating cut into open space.
Flow
Continuous read-based movement that keeps the offense connected.
Freeze
Hold or pause an action to create a read, timing advantage, or defensive hesitation.
Front
Defensive positioning directly in front of a post player to deny the entry pass.
FIST
A common call for a horns-style set or action family; exact meaning can vary by team.

G

3 terms
Ghost (Ghost Screen)
Fake a ball screen, then slip or pop away before making solid contact.
Give-and-Go
Pass to a teammate and immediately cut to the basket for a return pass.
Guard
A perimeter player, usually a point guard or shooting guard.

H

7 terms
Hammer
A weakside backscreen or flare for a corner shooter, often while the ball drives baseline.
Hedge (Show)
The screener's defender steps out to slow the ballhandler before recovering.
Help
A defensive rotation that supports a teammate who has been beaten.
High
Positioning near the top of the key or high post.
Hook
A hook pass, hook shot, or post move using the body to shield the defender.
Horns
An alignment with two players at the elbows, a ballhandler up top, and wings or corners spaced.
Hustle
Aggressive effort on loose balls, rebounds, transition, and defensive plays.

I

4 terms
In
Cutting, passing, or attacking toward the paint.
Inside
Playing or positioning in the paint or post area.
Isolation (Iso)
Clear space for one player to attack a defender 1-on-1.
Iverson (Iverson Cut)
A wing-to-wing cut across the elbows, named after Allen Iverson.

J

2 terms
Jam
Physical defensive contact to disrupt a cut, catch, or finish without fouling.
Jet
A fast transition cut or speed-based action; exact meaning can vary by team.

K

2 terms
Kick
Pass the ball out to a shooter after drawing help with a drive.
Knife
A sharp, direct cut through a gap in the defense.

L

5 terms
Late Clock
The part of a possession when the shot clock is low and decisions must be fast.
Lob
A high pass thrown to a teammate cutting or jumping near the rim.
Load
Shift players or the ball to one side to prepare an action or create pressure.
Loop
A curving cut or repeated looping movement through the offense.
Low
Positioning near the low post, dunker spot, or baseline level.

M

4 terms
Miami
A Zoom variation that often combines a dribble hand-off with a ball screen.
Middle
The center of the floor, or an attack that drives through the middle.
Mismatch
An advantage created by size, speed, skill, strength, or defensive assignment.
Motion
A read-based offense built on constant spacing, cuts, screens, and decisions.

N

1 terms
North-South
Attacking vertically toward the basket instead of drifting side to side.

O

6 terms
Off-Ball
Movement, screens, cuts, and reads by players who do not have the ball.
Oklahoma
A team-specific action name; coaches may use it for a local set, cut, or coverage call.
On-Ball
An action directly involving the player with the ball.
Out
Passing, cutting, or spacing away from the paint toward the perimeter.
Outlet
The first pass after a defensive rebound that starts transition.
Over
Going over a screen on defense, or a team-specific hand-off variation.

P

13 terms
Pass
Move the ball to a teammate.
Pick-and-Pop
The screener steps out for a jumper after setting the ball screen.
Pick-and-Roll (PnR)
The ballhandler uses a screen while the screener rolls to the basket.
Pinch
A tight defensive squeeze or an angled screen that narrows space.
Pindown
A down screen that brings a player up from the baseline toward the perimeter.
Pivot
Footwork that lets a player change direction while keeping one foot anchored.
Pop
Step out to the perimeter after screening, usually for a catch-and-shoot look.
Portugal
A team-specific set or action name; meaning depends on the playbook.
Post (Post-Up)
Receive the ball near the paint with the back to the basket and a defender behind.
Post Double
Send a second defender to trap or bother a post player.
Post Double Teams
A defensive plan for doubling the post, including where the second defender comes from.
Pull
Pull up for a jumper or move the defense out of position.
Punch
A strong entry pass, aggressive drive, or direct post touch.

Q

1 terms
Quick
A fast action, quick hitter, or transition play meant to attack before the defense is set.

R

9 terms
Ram (Ram Screen)
An off-ball screen that frees a player to immediately set a ball screen.
Read
React to what the defense does instead of running a movement blindly.
Rejection
Reject a screen by changing direction before using it.
Relocate
Move to a new spot after passing, driving, cutting, or drawing help.
Reverse
Change the direction of the ball or action.
Rip
A forceful move through a defender's reach, or a hard cut across the body.
Rocket
A fast cut, release, or team-specific action built on speed.
Roll
The screener cuts to the basket after setting a ball screen.
Run
Transition offense or a specific called action.

S

17 terms
Screen
A legal position set by an offensive player to free a teammate.
Shadow
A shadow cut or defensive shadow technique that mirrors an offensive movement.
Shadow Defense
A defensive technique where a player mirrors or tracks an opponent through action.
Shoot
Take a shot attempt.
Short
Short corner positioning, or a shortened version of an action.
Shuffle
A continuous cutting offense or a shuffle-style cut.
Side
A side of the court or a side ball screen.
Slip (Slip Screen)
Fake a screen, then cut to the basket before contact.
SLOB
Sideline out-of-bounds play.
Spain (Spain PnR)
A pick-and-roll with an extra backscreen on the rolling screener.
Specials
Special situation plays for time, score, opponent, or end-of-clock moments.
Stack
Players aligned vertically, common in inbounds and screening actions.
Stagger
Two or more off-ball screens set in sequence for one cutter.
Step-Out
Adjust outward to create spacing, passing angle, or defensive pressure.
Step-Up
A big steps up to set a ball screen, often from below the ballhandler.
Strongside
The side of the floor where the ball is located.
Switch
Defenders exchange assignments, usually on a screen.

T

3 terms
Through (Thru)
Cutting or screening directly through an area of the floor.
Twist
A twisting cut, rescreen, or defensive rotation.
Two-Out
An offensive alignment with two players positioned on the perimeter.

U

4 terms
UCLA
A backscreen for a player to cut from the slot to the basket after passing to the wing.
Under
Defender goes under a screen, or a guard screens for a big in an inverted action.
Up
Movement or screening upward toward the top of the floor.
Utah
A team-specific action or defensive call; exact meaning depends on the playbook.

V

1 terms
Veer
A ball screen that flows immediately into an off-ball screen, or a defensive veer technique.

W

7 terms
War Cutters
A team-specific weakside cutting series built on aggressive off-ball movement.
Weak
A coverage or call that pushes the ballhandler toward the weak hand or weak side.
Weakside
The side of the floor away from the ball.
Weakside I
A help-side alignment where two defenders stack in an I shape away from the ball.
Wedge
An angled backscreen that often frees a big to cut to the low block.
Wide
Another name for Away, a high cross screen for a weakside teammate.
Wing
The area between the corner and top of the key.

X

1 terms
X-Cut
A crossing cut where players exchange paths in an X shape.

Z

2 terms
Zipper
A down screen that brings a player from the low block up to the slot or perimeter.
Zoom
A three-player action that combines a screen and a dribble hand-off.